Blender-Erweiterung · DayZ MLODBlender Extension · DayZ MLOD

CDM P3D Studio

Eigene Gebäude und Gegenstände in Blender bauen, als editierbare MLOD-P3D rausschreiben, wieder reinladen — ohne Object Builder für den Alltag.

Build your own buildings and props in Blender, write them as editable MLOD P3D, load them back — without Object Builder for day-to-day work.

€12+
5 · 2 2

Ich will das — ZIP für 12 € I want this — ZIP for €12

Preis nach Wunsch. Leer lassen öffnet den Gumroad-Preisschritt. Pay what you want. Leave empty to use Gumroad’s price step.

Blender 4.2+ · Handbuch Deutsch/Englisch in der ZIP · v1.0.5

Blender 4.2+ · Handbook DE/EN in the ZIP · v1.0.5

Mit Collider zusammen: DayZ Kit 18 € · erste 10 Käufer 15 €.

Together with Collider: DayZ Kit €18 · first 10 buyers €15.

CDM P3D Studio in Blender — Hütte im Viewport mit Proxies
Beispielszene: Hütte im Viewport, Proxies als Namen
Example scene: cabin in the viewport, proxies as names

Für wen das ist

Who it is for

Du modellierst für DayZ in Blender (Häuser, Innenräume, Gegenstände) und brauchst denselben Dateityp, den DayZ Tools / Addon Builder erwarten: MLOD. CDM P3D Studio sitzt zwischen Architect (Baukasten) und Collider (Geometrie/Kollision): Szene → P3D, P3D → Szene.

You model for DayZ in Blender (houses, interiors, props) and need the same file DayZ Tools / Addon Builder expect: MLOD. CDM P3D Studio sits between Architect (building kit) and Collider (geometry/collision): scene → P3D, P3D → scene.

Läuft allein. Mit Architect und Collider kannst du den N-Panel-Tab in den Einstellungen zusammenführen — dann liegt alles unter CDM.

Runs standalone. With Architect and Collider you can merge the N-panel tab in Preferences — then everything lives under CDM.

Was du konkret damit machst

What you actually do with it

01 · Datei01 · File

MLOD importieren, exportieren, prüfen

MLOD import, export, validate

  • Importieren im N-Panel, Datei → Importieren, oder .p3d in die 3D-Ansicht ziehen
  • Import in the N-panel, File → Import, or drop a .p3d into the viewport
  • Sammlung: Visuals, Geometry, Memory, Misc, Loot-Hilfen
  • Collection: Visuals, Geometry, Memory, Misc, loot helpers
  • Der Editor folgt der Sammlung im Outliner — nicht dem Nachbarhaus
  • Editor follows the Outliner collection — not the neighbouring house
  • Prüfung inkl. 65.535 Vertices pro LOD
  • Validate including 65,535 vertices per LOD
CDM P3D Studio Datei-Panel — Import, Export, Prüfung

02 · LOD

LODs wie in Object Builder

LODs like Object Builder

  • Typ, Res-Wert, Übernehmen, Alle synchronisieren
  • Type, Res value, Apply, Sync All
  • Textur / RVMat, Vertex-Masse, benannte Selections
  • Texture / RVMat, vertex mass, named selections
  • Benannte Eigenschaften, Components (Component01 …)
  • Named properties, components (Component01 …)
  • Selections / Texturen nach dem Import umbenennen
  • Rename selections / textures after import
LOD-Details und aktiver LOD in CDM P3D Studio

03 · Proxies

Möbel, Leuchten, Fässer

Furniture, lights, barrels

Proxy am LOD mit P-Drive-Pfad. Ablauf wie bei A3OB: Proxy-P3D importieren, Referenz setzen, Umschalt+A → CDM Proxy, dann auf LODs kopieren. Der Export nimmt Proxies mit. A3OB selbst liegt nicht in der ZIP.

Proxy on the LOD with a P-drive path. Same flow as A3OB: import the proxy P3D, place the reference, Shift+A → CDM Proxy, copy to LODs. Export includes proxies. A3OB itself is not in the ZIP.

Proxy-Liste und Ablauf in CDM P3D Studio

04 · Loot

Memory-LOD, kein beliebiges Leer-Objekt

Memory LOD, not a random Empty

Lose Vertices plus benannte Selection auf dem Memory-LOD (lootFloor, lootshelves, …). Original-Voreinstellungen vom P-Drive. Optional XML für CE — ein Bonus, kein Ersatz für die Punkte in der P3D.

Loose vertices + named selection on the Memory LOD (lootFloor, lootshelves, …). Vanilla presets from the P-drive. Optional CE XML is a bonus, not a substitute for the points in the P3D.

Loot-Punkte-Panel mit Vanilla-Voreinstellung

05 · Auflösungs-LODs05 · Resolution LODs

Generator mit Vertex-Warnung

Generator with a vertex warning

Weitere visuelle LODs mit Decimate. Voreinstellungen für Objekte, Gebäude, Waffen, Fahrzeuge, Kleidung, plus eigene. Überschreiben fragt nach. Die Mesh-Statistik warnt vor dem 65.535-Limit — nicht erst im Addon Builder.

Extra visual LODs via Decimate. Presets for assets, buildings, weapons, vehicles, clothes, plus custom. Overwrite asks first. Mesh stats warn before the 65,535 limit — not only later in Addon Builder.

Auflösungs-LOD-Generator mit Vertex-Limit-Warnung

ODOL / Debin

Bitte lesen

Please read

Binarisierte P3D (ODOL) zu debinen verstößt gegen die Richtlinien von Bohemia Interactive. In CDM P3D Studio steckt kein Debinarizer, kein ODOL-Einleser und keine EXE. Das Produkt ist für eigene MLOD-Modelle.

Debinarizing binarized P3D (ODOL) violates Bohemia Interactive’s guidelines. CDM P3D Studio has no debinarizer, no ODOL parser and no EXE. The product is for your own MLOD models.

Wer trotzdem ein externes Werkzeug in den Einstellungen einträgt, handelt auf eigenes Risiko. Ohne Werkzeug: Fehlermeldung beim ODOL-Ziehen-und-Ablegen — kein stiller Fehlimport.

Pointing Preferences at an external tool is your own risk. Without a tool, ODOL drag & drop shows an error — no silent failed import.

Mehr aus dem Panel

More from the panel

Was in der ZIP liegt

What’s in the ZIP

01

CDM P3D Studio 1.0.5 als Blender-Erweiterung

CDM P3D Studio 1.0.5 as a Blender extension

02

Bild-Handbuch Deutsch + Englisch

Illustrated handbook in German + English

03

Mini-Beispiel mapgroupproto_example.xml

Mini example mapgroupproto_example.xml

04

Keine Original-mapgroupproto, keine EXE, kein ODOL-Importer

No vanilla mapgroupproto, no EXE, no ODOL importer

Was es nicht ist

What it is not

Collider

Keine Kollision. Das ist CDM Collider.

Not collision. That is CDM Collider.

Zusammen als Bundle: 18 €, die ersten 10 Käufer 15 €.

Together as a bundle: €18, first 10 buyers €15.

Architect

Kein Gebäude-Generator. Das ist CDM Architect.

Not a building generator. That is CDM Architect.

Object Builder

Kein 1:1-Klon, kein Bulldozer, kein Debinarizer.

Not a 1:1 clone, not Bulldozer, not a debinarizer.

Installation in einer Minute

Install in a minute

  1. ZIP kaufen und speichern (cdm_p3d_studio_v1.0.5.zip)
  2. Buy and save the ZIP (cdm_p3d_studio_v1.0.5.zip)
  3. Blender 4.2+ → Bearbeiten → Einstellungen → Erweiterungen holen → Von Datenträger installieren
  4. Blender 4.2+ → Edit → Preferences → Get Extensions → Install from Disk
  5. 3D-Ansicht: N → CDM P3D Studio (oder CDM, wenn du das Set zusammenführst)
  6. 3D Viewport: N → CDM P3D Studio (or CDM if you merge the set)
  7. Für Original-Loot-Voreinstellungen: P-Drive gemountet (DayZ Tools / Mikero)
  8. For vanilla loot presets: P-drive mounted (DayZ Tools / Mikero)

Kurzbeschreibung:

Gumroad description:

Eigene Gebäude und Gegenstände in Blender bauen, als editierbare MLOD-P3D rausschreiben, wieder laden — ohne Object Builder für den Alltag. Import, LOD-Details, Proxies, Loot auf dem Memory-LOD, Auflösungs-LODs. Kein Debinarizer.

Build your own buildings and props in Blender, write them as editable MLOD P3D, load them back — without Object Builder for day-to-day work .

---

## Who it is for

You model for DayZ in Blender (houses, interiors, props) and need a path that understands the same file DayZ Tools / Addon Builder expect: MLOD.

CDM P3D Studio is the MLOD tool in the CDM set. It does not replace Architect (building kit) or Collider (geometry/collision). It sits in between: Blender scene → P3D, and P3D → scene again.

Runs standalone. With Architect and Collider you can merge the N-panel tab in Preferences — then everything lives under CDM.

---

## What you actually do with it

### 1. MLOD import, export, validate

- Import MLOD … in the N-panel, File → Import, or drop a .p3d into the 3D viewport

- The model lands as a collection: Visuals, Geometry, Memory, Misc, loot helpers

- The CDM P3D Editor panel follows the collection you click in the Outliner — not a random mesh, and not silently the neighbouring house

- Export MLOD … writes that same scope

- Validate runs the same checks as export before you pack garbage into a PBO (including DayZ’s 65,535 vertices per LOD)

### 2. LODs like Object Builder — in Blender

Select a LOD mesh, then in the editor:

- Active LOD: type (Resolution, Geometry, Memory, View/Fire Geometry, Roadway, …), Res value, Apply, Sync All

- Texture / RVMat, Vertex Mass (Geometry), Named Selections (vertex groups), Named Properties, Components (`Component01` …)

- Rename Selections … / Rename Textures … when paths or names still need fixing after import

### 3. Proxies

Furniture, lights, barrels, stretchers — as a proxy on the LOD, with a P-drive path. Workflow like A3OB:

1. Import the proxy .p3d

2. Place the reference mesh at the final position

3. LOD + reference → Shift+A → CDM Proxy

4. Copy proxy to LODs …

Export includes proxies even without an extra child mesh. A3OB proxy meshes can be Converted; A3OB itself is not in the ZIP.

### 4. Loot — Memory LOD, not a random Empty

Loot is vanilla-style: loose vertices + named selection on the Memory LOD (`lootFloor`, lootshelves, …).

In the CDM Loot Points panel:

- Group (`<group name>`), optional eyedropper from the building, group lootmax

- Vanilla preset (Chernarus / Enoch / Sakhal) loads usage, categories and tags — the large mapgroupproto XMLs are not in the add-on; it reads them from the P-drive (`P:\dz\worlds\<world>\ce\`) or from the mini example in the ZIP

- Container type, lootmax, range, height, categories, tags

- Mark faces in Edit Mode → Set points on Memory LOD (floor raycast or shelf tops)

- P3D export includes the Memory LOD

- Optional XML → clipboard / file for CE (`mapgroupproto`) — a bonus, not a substitute for the points in the P3D

### 5. Resolution LODs

Resolution LOD Generator panel: extra visual LODs from the selected mesh via Decimate.

Presets for Assets, Buildings, Weapons, Vehicles, Clothes, plus Custom (including your own JSON presets in the Blender config). Overwrite asks first. Mesh stats warn when you approach the vertex limit — not only later in Addon Builder.

---

## ODOL / Debin — please read

Debinarizing binarized P3D files (ODOL) violates Bohemia Interactive’s guidelines (no reverse engineering of game files).

CDM P3D Studio has no debinarizer, no ODOL parser and no EXE. The product is for your own MLOD models.

If you still point Preferences at an external tool, that is your own risk. Without a configured tool, ODOL drag & drop shows an error — no silent failed import.

---

## What’s in the ZIP

- CDM P3D Studio 1.0.5 as a Blender extension (`Install from Disk`)

- Compact illustrated handbook, German + English (`docs/handbuch/de/README.md` and en/README.md) — Outliner, File, LOD Details, Proxies, Loot, Resolution LODs, each with a screenshot

- Mini example presets/mapgroupproto_example.xml (not the vanilla worlds)

Not in the ZIP: vanilla Chernarus/Enoch mapgroupproto, any .exe, an ODOL importer.

---

## What it is not

Not a 1:1 Object Builder clone. Not Bulldozer. Not collision — that is CDM Collider. Not a building generator — that is CDM Architect. Not a debinarizer for game files.

---

## Install

1. Download the ZIP (cdm_p3d_studio_v1.0.5.zip)

2. Blender 4.2 or newerEdit → Preferences → Get Extensions → Install from Disk

3. 3D Viewport: press N → tab CDM P3D Studio (or CDM if you merge the set)

4. For vanilla loot presets: P-drive mounted (DayZ Tools / Mikero)

Pictures and order: handbook in the ZIP, same material as the wiki (private repo, logged-in only).

---

## License

EULA. Use in your own projects (including commercial) is allowed. Do not redistribute, resell, or publish the add-on as a package. Official builds on Gumroad only. Full text: LICENSE in the ZIP.

---

## Support

YouTube: Crash DayZ Modding

Discord: Crash DayZ Modding (support after purchase)

---

Bewertungen

Reviews

5 · 2 2

Sterne und Anzahl kommen live von Gumroad. Geschriebene Texte erscheinen hier, sobald Käufer welche hinterlassen. Nach dem Kauf: Library → Reviews.

Stars and count come live from Gumroad. Written reviews show here once buyers leave them. After purchase: Library → Reviews.

Lizenz und Hinweise

License and notes

EULA

Nutzung in eigenen Projekten (privat und kommerziell) erlaubt. Weitergeben oder das Addon als Paket veröffentlichen ist nicht erlaubt. Offizielle Builds nur auf Gumroad. Volltext in LICENSE in der ZIP.

Use in your own projects (personal and commercial) is allowed. Do not redistribute or publish the add-on as a package. Official builds on Gumroad only. Full text in LICENSE in the ZIP.

Bohemia Interactive

Inoffizielles Werkzeug, nicht von Bohemia Interactive. DayZ und Arma sind Marken von Bohemia Interactive a.s. Keine originalen Spieldateien in der ZIP. Die Original-mapgroupproto kommt vom lokalen P-Drive.

Unofficial tool, not affiliated with Bohemia Interactive. DayZ and Arma are trademarks of Bohemia Interactive a.s. No original game assets in the ZIP. Vanilla mapgroupproto is read from the local P-drive.

ODOL

Kein Debinarizer, kein Zurückentwickeln von Spieldateien. Eigenes Risiko, falls du ein externes Werkzeug einträgst.

No debinarizer, no reverse engineering of game files. Your own risk if you configure an external tool.

CDM P3D Studio €12+ Jetzt kaufen — 12 € Buy now — €12