CDM P3D Studio

Build your own buildings and props in Blender, write them as editable MLOD P3D, load them back — without Object Builder for day-to-day work .---## Who it is forYou model for DayZ in Blender (houses, interiors, props) and need a path that understands the same file DayZ Tools / Addon Builder expect: MLOD.CDM P3D Studio is the MLOD tool in the CDM set. It does not replace Architect (building kit) or Collider (geometry/collision). It sits in between: Blender scene → P3D, and P3D → scene again.Runs standalone. With Architect and Collider you can merge the N-panel tab in Preferences — then everything lives under CDM.---## What you actually do with it### 1. MLOD import, export, validate- Import MLOD … in the N-panel, File → Import, or drop a .p3d into the 3D viewport- The model lands as a collection: Visuals, Geometry, Memory, Misc, loot helpers- The CDM P3D Editor panel follows the collection you click in the Outliner — not a random mesh, and not silently the neighbouring house- Export MLOD … writes that same scope- Validate runs the same checks as export before you pack garbage into a PBO (including DayZ’s 65,535 vertices per LOD)### 2. LODs like Object Builder — in BlenderSelect a LOD mesh, then in the editor:- Active LOD: type (Resolution, Geometry, Memory, View/Fire Geometry, Roadway, …), Res value, Apply, Sync All- Texture / RVMat, Vertex Mass (Geometry), Named Selections (vertex groups), Named Properties, Components (`Component01` …)- Rename Selections … / Rename Textures … when paths or names still need fixing after import### 3. ProxiesFurniture, lights, barrels, stretchers — as a proxy on the LOD, with a P-drive path. Workflow like A3OB:1. Import the proxy .p3d2. Place the reference mesh at the final position3. LOD + reference → Shift+A → CDM Proxy4. Copy proxy to LODs …Export includes proxies even without an extra child mesh. A3OB proxy meshes can be Converted; A3OB itself is not in the ZIP.### 4. Loot — Memory LOD, not a random EmptyLoot is vanilla-style: loose vertices + named selection on the Memory LOD (`lootFloor`, lootshelves, …).In the CDM Loot Points panel:- Group (`<group name>`), optional eyedropper from the building, group lootmax- Vanilla preset (Chernarus / Enoch / Sakhal) loads usage, categories and tags — the large mapgroupproto XMLs are not in the add-on; it reads them from the P-drive (`P:\dz\worlds\<world>\ce\`) or from the mini example in the ZIP- Container type, lootmax, range, height, categories, tags- Mark faces in Edit Mode → Set points on Memory LOD (floor raycast or shelf tops)- P3D export includes the Memory LOD- Optional XML → clipboard / file for CE (`mapgroupproto`) — a bonus, not a substitute for the points in the P3D### 5. Resolution LODsResolution LOD Generator panel: extra visual LODs from the selected mesh via Decimate.Presets for Assets, Buildings, Weapons, Vehicles, Clothes, plus Custom (including your own JSON presets in the Blender config). Overwrite asks first. Mesh stats warn when you approach the vertex limit — not only later in Addon Builder.---## ODOL / Debin — please readDebinarizing binarized P3D files (ODOL) violates Bohemia Interactive’s guidelines (no reverse engineering of game files).CDM P3D Studio has no debinarizer, no ODOL parser and no EXE. The product is for your own MLOD models.If you still point Preferences at an external tool, that is your own risk. Without a configured tool, ODOL drag & drop shows an error — no silent failed import.---## What’s in the ZIP- CDM P3D Studio 1.0.5 as a Blender extension (`Install from Disk`)- Compact illustrated handbook, German + English (`docs/handbuch/de/README.md` and en/README.md) — Outliner, File, LOD Details, Proxies, Loot, Resolution LODs, each with a screenshot- Mini example presets/mapgroupproto_example.xml (not the vanilla worlds)Not in the ZIP: vanilla Chernarus/Enoch mapgroupproto, any .exe, an ODOL importer.---## What it is notNot a 1:1 Object Builder clone. Not Bulldozer. Not collision — that is CDM Collider. Not a building generator — that is CDM Architect. Not a debinarizer for game files.---## Install1. Download the ZIP (cdm_p3d_studio_v1.0.5.zip)2. Blender 4.2 or newer → Edit → Preferences → Get Extensions → Install from Disk3. 3D Viewport: press N → tab CDM P3D Studio (or CDM if you merge the set)4. For vanilla loot presets: P-drive mounted (DayZ Tools / Mikero)Pictures and order: handbook in the ZIP, same material as the wiki (private repo, logged-in only).---## LicenseEULA. Use in your own projects (including commercial) is allowed. Do not redistribute, resell, or publish the add-on as a package. Official builds on Gumroad only. Full text: LICENSE in the ZIP.---## SupportYouTube: Crash DayZ Modding Discord: Crash DayZ Modding (support after purchase)---